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Tuesday 17 July 2012

Prince of Persia The Forgotten Sands Full Version


Classic Gameplay Reinvented:
The Sands of Time trilogy placed the bar high in terms of excellence for the third person action adventure genre, a bar that%u2019s about to be surpassed. From huge-scale multi-enemy combat to dizzying feats of acrobatic prowess in gigantic environments enhanced by the Prince%u2019s ability to control nature and time, The Forgotten Sands will push the Prince%u2019s prodigious abilities to a not-yet-seen level.

A Blockbuster Experience:
The Forgotten Sands will offer players unforgettable set pieces that would never have been possible without the advanced technology offered by the award-winning Anvil engine. With all-out war at the gates of the kingdom, the Prince%u2019s abilities will be challenged like never before through the course of epic wow moments, be it by scaling a castle tower collapsing under bombardment or combating foes hundreds of feet tall.

Mastery Over Nature:
Wielding powers of nature and time, the Prince will have unparalleled mastery over his environment and his enemies. The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time.

 Return of a Fan-Favorite Franchise:
Set between Prince of Persia %u2013 The Sands of Time and Warrior Within, The Forgotten Sands provides fans with a new chapter in the saga of the Prince, and an opportunity to deepen their understanding of the events from this series.

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Minimum System Requirements:
 OS: Windows XP (32-64 bits) / Vista (32-64 bits) / Windows 7 (32-
 64 bits)
 CPU: Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
RAM: 1.5 GB for XP / 2 GB for Vista and 7
 HDD: 8 GB free disk space
 Graphics: 256 MB Graphics Memory with shader 3.0 or higher
Sound Card: DirectX 9 Compatible
 DirectX: Version 9.0c
Network: 128 kbps Broadband Internet Connection

Recommended System Requirements:
OS: Windows XP (32-64 bits) / Vista (32-64 bits) / Windows 7 (32-
 64 bits)
CPU: Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or higher
 RAM: 2 GB
 HDD: 8 GB free disk space
 Graphics: 512 MB Graphics Memory with shader 3.0 or higher
 Sound Card: DirectX 9 Compatible 5.1 sound card
 DirectX: Version 9.0c

Monday 16 July 2012

Prince of Persia The Two Thrones Full Version


The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story.

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Minimum System Requirements:
CPU: 1000 MHz Pentium III, AMD Athlon or equivalent
RAM: 256 MB RAM
VGA: NVIDIA GeForce 3 or higher, ATI Radeon 7500 or higher
DX: DirectX 9.0c
OS: Windows 2000/XP Only
HDD: 1.0 GB hard drive space for minimum installation
Sound: DirectX 8.0 compatible sound device
ODD: CD/DVD ROM 32x or greater

Recommended System Requirements:
CPU: 1.5 GHz Pentium 4, AMD Athlon or equivalent
RAM: 256 MB RAM
VGA: NVIDIA GeForce 6800 or ATI Radeon 9800
DX: DirectX 9.0c
OS: Windows 2000/XP Only
HDD: 1.6 GB hard drive space for full installation
Sound: DirectX 8.0 compatible sound device
ODD: CD/DVD ROM 32x or greater
Recommended peripheral: Windows-compatible mouse required
Dual analog gamepad

Prince of Persia The Two Thrones

Prince of Persia Warrior Within Full version


Prince of Persia: Warrior Within is a video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: A circular "wave" of sand that knocks down all surrounding enemies, it is the first "Prince of Persia" game to be rated M by the ESRB.

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Minimum System Requirement:
Processor: Pentium® III 1 GHz or AMD Athlon™ 1 GHz.
Operating System: Windows 98 SE/ 2000/ XP.
Memory: 256 MB of RAM.
Direct X: versions 9.0c or higher (Included on CD).
Video Card*: DirectX® 9-compliant graphics card
NVIDIA® GeForce™ 3/4/FX series (including 4MX) or newer
ATI® Radeon™ 7500/8500/9000 families or newer
Drive Space: 2 GB minimum hard drive space.
CD-ROM: 16X CD-ROM or 4X DVD-ROM.
Sound Card: DirectX 8-compliant sound card.

Recommended System Requirement :
  OS: Windows 98 SE/2000/XP
  Processor: 1.5 GHz Pentium 4, AMD Athlon or equivalent
 RAM: 512 MB RAM
  Video Card: NVIDIA GeForce 4 or ATI Radeon 9500, or higher
  Sound Card: DirectX 8.0 compatible sound device
  DirectX: DirectX 9.0c (included on disk)
 Hard Drive Space: 2.2 GB GB hard drive space for full installation
  Mouse: Windows-compatible mouse required
  Controller: Dual analog gamepad

Tekken 5 Full Version PC Game


After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya and Jin, took place at Honmaru in the Mishima Zaibatsu headquarters. Jin emerged as the victor and Heihachi turned his back on Kazuya.

"What a pathetic wretch... Worthless coward!"

The battle between Heihachi and Jin began. Filled with anger, his black wings spread, Jin defeated Heihachi. Just as Heihachi thought he was doomed, Jin regained control of himself.

"You have my mother, Jun Kazama, to thank for your life." Jin said as he took flight.

The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft.
The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jacks crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack.

"Why are you here?" yells Heihachi as the wave of Jacks approaches. Heihachi and Kazuya battle waves of Jacks but reinforcements appear as fast as the Jacks are destroyed.

Heihachi starts to lose his breath. Kazuya betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion.

 Close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio.
 "Heihachi Mishima is dead..."
At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears.

Honmaru is completely destroyed, a raging inferno in it's place. A pile of debris was blown apart as something emerged from the earth, unseen.

The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.

A month later, it was announced that the Mishima Zaibatsu will hold the King of Iron Fist Tournament 5.

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Minimum System Requirements:
 CPU: 2.0Ghz Pentium IV
 RAM: 512MB
 Video Card: 128MB 2.0 Shader
 Hard Disk: 100MB free space
Operating System: XP/Vista/Seven with DirectX 9

Recommended System Requirements:
 CPU: 3.0Ghz Pentium IV
 RAM: 1GB
 Video Card: 256MB 3.0 Shader
 Hard Disk: 300MB free space
Operating System: XP/Vista/Seven with DirectX 10

Max Payne 3 Full Version


Max Payne 3 is a video game published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012, with a Microsoft Windows version to follow with a worldwide release June 1st, 2012. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake. The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption and most games in the Grand Theft Auto series.

Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features the over-the-shoulder zoom aiming and cover mechanics. However, these just serve as garnish to the game's classic run-and-gun shooting. Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet make a hole in your foes. There is a "Last Man Standing" mechanic, which gives Max a reprieve from death for a small period if he has one painkiller on him. If the player is able to kill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on.
Max Payne 3 retains the shoot-dodge mechanic from the previous games. Max is also able to stay grounded after a dive, which enables him to shoot 360 degrees around. Rockstar has blended physics and animation, so that when Max dives around, he does so appropriately according to his surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar games as well.
New to the series are cinematic action movements, interactive cut-scenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.

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Minimum System Requirements: 
Microsoft Windows XP SP3, Vista SP2, or 7 SP1
Intel 2.4 GHz dual-core or AMD 2.6 GHz dual-core
2 GB of RAM
NVIDIA GeForce 9800 GTX+ 512 MB or ATi Radeon HD 4850 512 MB
100% DirectX 9.0 compatible sound card supporting Dolby Digital Live
35 GB of free hard disk space

Recommended  System  Requirements:
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3 GB of RAM
NVIDIA GeForce 480 1GB RAM or AMD Radeon HD 5870 1GB RAM
100% DirectX 9.0 compatible sound card supporting Dolby Digital Live
35 GB of free hard disk space

Max Payne 3

Saturday 14 July 2012

Hitman 2 Silent Assassin Full Version


Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.

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Minimum System Requirements:
Windows 98/ME/XP
Pentium III 450MHz Processor
128MB RAM
DirectX compatible Video Card
DirectX compatible Sound card
16X CD-ROm Drive
800MB Hard Disk Space
DirectX 8.1
Keyboard

Recommended System Requirements:
Pentium III 1GHz processor
256MB RAM
32MB DirectX compatible Video Card
EAX Advanced HD enabled Sound Card
DirectX 8.1
Mouse

Swat 4 Full Version PC Game


SWAT 4 is a 3D action game that puts players in command of a squad of special weapons and tactics police, and challenges them to solve tense, dangerous situations with discretion and responsibility befitting an elite officer of the law. The game's selection of authentically designed weapons includes several non-lethal choices, such as tear gas and flashbang grenades; as in real life, the ultimate goal of the police team is not to maim or kill the suspects, but to apprehend them before they can cause any harm to innocent bystanders (or themselves). Each time a level is played, the computer places criminal suspects and potential civilian hostages randomly around the map, so missions pose new dangers and solutions each time they are attempted. VU Games' Sierra-brand SWAT series began on home computers, but moved to consoles with the 2003 release of SWAT: Global Strike Team. The series returns to PC with SWAT 4, which was developed by Irrational Games, a studio known for its refined craftsmanship of earlier sequels such as Tribes: Vengeance and System Shock 2.

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Minimum System Requirements:
Windows 98SE/2000/XP
Intel Pentium III 1GHz or Intel Celeron 1.2GHz or AMD Athlon 1.2GHz Processor
256MB RAM
2GB Hard Disk Space
DirectX compatible Sound Card
nVidia GeForce 2 GTS or ATi Radeon 8500 Class Video Card

Recommended System Requirements:
Processor : 2.4 GHz Pentium 4, Athlon XP 2500 or equivalent
Graphics Card : Geforce 4 Ti (not MX) with 128 MB, ATI Radeon 9500 with 128 MB
Operating System : Windows XP SP2

Delta Force 2 Full Version


Delta Force 2 It will keep you on the edge of your seat and tuned to the action at all times.
n the original Delta Force, you played as a soldier in the US Army's elite commando and counterterrorist military force. The game overcame its graphical shortcomings by delivering top-notch action in both single- and multiplayer modes. Apparently NovaLogic was willing to bet on the same horse again, as Delta Force 2 uses yet another voxel-based graphics engine, but like its predecessor, its gameplay is good enough to buoy its less-than-stellar visuals.
Delta Force 2 offers around 45 single-player missions, including 25 sorties split between two campaigns and 20 stand-alone scenarios, in which you must prove yourself against large and heavily armed terrorist armies. In most cases, you'll work alone or with a handful of computer-controlled support teams. Most scenarios involve a clandestine attack-and-destroy mission against enemy bases, though many also include hostage rescue, recovery of stolen assets, and other commando-style objectives. The game also contains a powerful mission editor that lets you craft complex scenarios with relative ease and even provides thorough documentation for it.
The mission design in Delta Force 2 is generally excellent. Not only are most scenarios more difficult than the missions in the original, but they also seem realistic and believable. Although some are definitely influenced by Hollywood (one stand-alone mission conjured memories of the train attack scene in Lawrence of Arabia, for example), even these are a lot of fun from beginning to end.
Gameplay is very similar to the original Delta Force; once again, it emphasizes lots of long-range sniping punctuated by the occasional close-quarters ballet of full-auto panic fire. In many missions, you can work your way slowly towards the objective by moving and sniping until only a handful of indoor defenders remains. In other missions, time is more of a factor. Direct assaults are almost always a sure recipe for disaster, despite the game's ludicrously dangerous default mission waypoints. For this reason, most missions tend to last awhile - 30 to 45 minutes on the average. Also, you cannot save during a mission, so a lucky shot fired by the final bad guy requires you to start over from the beginning. Another potential problem is a glitch that lets some enemies see and shoot you through wooden or even stone walls. Fortunately, this bug only reared its head on a handful of missions, and always in the same place, but it will undoubtedly irk some players.
Yet another possible problem is the graphics engine. By using the enhanced Voxel Space 32 3D engine, NovaLogic made a design decision that adversely affected both Delta Force 2's gameplay and its viability on store shelves. Because the game uses grainy voxels instead of crisp polygons, much of the long-range combat in the game boils down to hunting for moving pixels. Also, because of the exclusively 32-bit graphics engine, Voodoo3 owners are left out in the cold: The game will only take advantage of hardware acceleration (which really only affects objects like trees, buildings, and vehicles anyway) on 3D cards based upon 32-bit graphics chips.
Fortunately, Delta Force 2 looks pretty good on a fast system. Even with the inherent blockiness of the voxel engine, the settings and characters look fairly lifelike. In fact, the gently rolling hills and impressive water effects make many of the maps quite beautiful, especially with 32-bit color enabled. Still, the frame rate was very choppy at 800x600 resolution on a 450-MHz Pentium II with a TNT2 card, though it looked fairly good and ran smoothly at 640x480. It took switching to a GeForce 256 card to make the game playable at 800x600.Unlike its graphics, Delta Force 2's sound effects deserve special praise, since they are some of the most convincing weapons effects you're likely to hear in a computer game. The M249 SAW in particular has to be one of the coolest-sounding weapons ever. Other effects, such as the zing of near misses and the bloodcurdling screams of your victims, help to create a highly believable environment that will keep you on the edge of your seat and tuned to the action at all times.
In addition to the sound, the gameworld itself is immersive and dynamic; enemy units respond in various ways to gunfire - some come running, some drop prone, and some seem to ignore the offending noise completely. These varied reactions ought to keep you on your toes, since you'll never know in advance. Also, because many of the missions are chock-full of enemies - dozens in some cases - you are forced to hide in tall grass as often as possible, which is a new addition to Delta Force 2. Though the grass looks like little more than big pixelated blobs on the ground, it does add a welcome element of stealth. It also works for the terrorists in some cases, as bad guys who drop prone in tall grass become nearly invisible.
Other new features include airborne insertions for particular missions. This is simply an automated parachute drop at the beginning of some of the scenarios, but it does add a little element of excitement - especially when you find yourself dropping right on top of an enemy patrol. Also, the game's interface has been cleaned up and improved; you now have access to a minimap at all times without sacrificing room on the screen.
However, much like in the original Delta Force, your computer-controlled allies are virtually useless if you deviate from your preplanned mission waypoints, which nearly always take you on a suicide run directly through the heart of enemy defenses. That's because they move based on triggered events, most of which require you to walk over a waypoint. Thankfully, you can modify the waypoints using the new commander's screen. You can also use this screen to coordinate the movements of your teammates during multiplayer games, which are one of Delta Force 2's greatest strengths.
Online sessions on NovaWorld are lively, frenetic firefights that are almost certain to turn the game's harshest critics into fans. Delta Force 2 is one of the most exciting and enjoyable online gaming experiences out there, despite the fact that some of the promised features haven't yet been implemented. The game supports as many as 50 players at once and features a wider array of weaponry than before and a new armory building that lets you change your weapon loadout without logging out. However, the new game modes, including attack and defend, search and destroy, and team flagball, are not yet available on NovaWorld. Fixed gun emplacements, which are by far the most intriguing of the new features, are not yet available either. But NovaLogic plans to roll these features out over the coming weeks. Performance on NovaWorld is good over 56K connections and even better over a fast pipe like ISDN, cable, or DSL.
Delta Force 2 is a great single-player game with an impressive multiplayer component. Owners of incompatible video cards should make sure the game is playable and palatable before buying it, but otherwise the game should have a widespread appeal among fans of tactical action games. While it doesn't deserve as high a rating as the first Delta Force since the two are so similar, Delta Force 2 can't be beat for free-ranging commando combat.

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Minimum System Requirements:
Windows 95, 98, NT (DirectX 3.0 or greater)
Pentium II, Celeron or equivalent
64MB RAM
4X CD-ROM drive
SVGA video card
Mouse
RECOMMENDED
PCI or AGP SVGA video card
Direct 3D support: TNT, TNT2, ATI Rage Fury (DirectX 6.0 required for Direct 3D support

Recommended System Requirements:
System: Pentium II or equivalent
RAM:64 MB RAM
CD-ROM: 4X CD-ROM
Video Memory: 2 MB VRAM
Mouse: Yes
DirectX: DirectX v6.1

Spiderman 1 Full Version PC Game


Spider-Man will let you play hero for a day, but be ready tofight with the game's weaknesses as well as its villains.
Once bitten, twice the guy. Thanks to the biteof an irradiated spider, budding boy genius Peter Parker suddenly finds himselfturned into a superhuman with the powers of a spider. The rest is comic bookhistory. As the Marvel Comics superhero Spider-Man, Parker has beenentertaining legions of fans for 40 years through a string of comic book titlesand animated series. If the Spider-Man game is any indication, the general loveaffair with all things Spidey burns as brightly as ever. Originally developedby Neversoft, the developer behind the hit Tony Hawk's Pro Skater series,Spider-Man first swung its way onto the PlayStation, and soon leapt to theNintendo 64, Game Boy Color, and Dreamcast. Now the third-personaction-adventure game has come to the PC to make true believers out of computergamers. Along the way, though, it's run into a few snags that often dampen thegame's more entertaining aspects.

He story, told through cutscenes, voice-overs,and in-game dialogue, opens at a conference held by the renowned Dr. OttoOctavius, who's preparing to demonstrate his latest invention. While the gooddoctor pontificates about the virtues of progress through technology,Spider-Man suddenly leaps onto the stage and makes off with Octavius' devicebefore the assembled crowd. Since the real Spider-Man, Peter Parker, standsamong the members of the press taking photos for the Daily Bugle newspaper, itcan only mean an imposter is at large and ruining Spidey's already tenuousreputation. Parker's jealous journalistic competition at the Bugle, EddieBrock, also witnesses the shocking event. The fact that Octavius is really thesupervillain Dr. Octopus and Brock plays host to an evil alien symbiote namedVenom can only mean more outlandish trouble for our wall-crawling hero. Thisgame takes classic superhero melodrama and unashamedly runs with it.

After the game's mysterious opening sequence,you begin your heroic adventures in New York City. You start by foiling a bankheist and then move up to greater challenges like evading a missile-firingpolice helicopter that chases after our framed hero. Later, you'll fightswarming lizardmen on top of a rushing subway train and battle alien symbiotesin the Daily Bugle. All told, there are eight main locations, like Manhattan'srooftops, a high-rise bank, and the New York City sewer system, making foraround 30 3D levels in all. Gameplay primarily revolves around platformjumping, a little stealth, and beating up lots and lots of bad guys. Duringyour adventures, you'll meet fellow heroes like Daredevil, Black Cat, and theHuman Torch who'll offer tips and villains like Scorpion, Rhino, and Venomwho'll beat you to a pulp if you're not quick with your webshooters.

No matter how smartly you play, be ready forsome hassles--the game uses a save point system instead of letting you savewhen you choose. Game designers seem to ignore the fact that in the real world,not all gamers have the luxury of playing for long, uninterrupted stretchesuntil they can reach a save point or the end of a level. At least you cantackle the game on four different difficulty levels, including a "kidmode" that simplifies the controls and gameplay for the younger set.

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Minimum System Requirements:
OS: Windows XP/Vista
Processor: Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2000+
Memory: 1 Gb
Hard Drive: 3.5 Gb free
Video Memory: 128 Mb
Video Card: nVidia GeForce 6600 / ATI Radeon X1300
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive

Recommended System Requirements:
OS: Windows XP/Vista
Processor: Intel Core 2 DUO @ 2.2 GHz / AMD Athlon 64 X2 4600+
Memory: 2 Gb
Hard Drive: 3.5 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 7900 / ATI Radeon x1950
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive